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* Fix: Shining Revelry - Add missing attack damage symbols * Fix: Shining Revelry - Add missing energy symbols to attack effects * Fix: Shining Revelry set setails- add foreign language names and update card counts --------- Co-authored-by: Khaleeq Ahmad <1710642+khaleeqahmad@users.noreply.github.com>
48 lines
711 B
TypeScript
48 lines
711 B
TypeScript
import { Card } from "../../../interfaces"
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import Set from "../Shining Revelry"
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const card: Card = {
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set: Set,
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name: {
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en: "Machoke"
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},
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illustrator: "Kouki Saitou",
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rarity: "One Diamond",
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category: "Pokemon",
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hp: 100,
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types: ["Fighting"],
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evolveFrom: {
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en: "Machop"
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},
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description: {
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en: "Its muscular body is so powerful, it must wear a power-save belt to be able to regulate its motions."
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},
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stage: "Stage1",
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attacks: [{
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name: {
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en: "Pummel"
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},
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damage: "30+",
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cost: ["Fighting", "Fighting"],
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effect: {
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en: "Flip a coin. If heads, this attack does 30 more damage."
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}
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}],
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weaknesses: [{
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type: "Psychic",
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value: "+20"
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}],
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retreat: 2
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}
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export default card |