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* Fix: Shining Revelry - Add missing attack damage symbols * Fix: Shining Revelry - Add missing energy symbols to attack effects * Fix: Shining Revelry set setails- add foreign language names and update card counts --------- Co-authored-by: Khaleeq Ahmad <1710642+khaleeqahmad@users.noreply.github.com>
48 lines
806 B
TypeScript
48 lines
806 B
TypeScript
import { Card } from "../../../interfaces"
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import Set from "../Shining Revelry"
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const card: Card = {
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set: Set,
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name: {
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en: "Gholdengo"
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},
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illustrator: "Jerky",
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rarity: "One Star",
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category: "Pokemon",
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hp: 120,
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types: ["Metal"],
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evolveFrom: {
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en: "Gimmighoul"
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},
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description: {
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en: "Its body seems to be made up of 1,000 coins. This Pokémon gets along well with others and is quick to make friends with anybody."
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},
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stage: "Stage1",
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attacks: [{
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name: {
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en: "Scintillating Surfing"
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},
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damage: "50x",
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cost: ["Metal", "Colorless", "Colorless"],
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effect: {
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en: "Flip a coin for each [Metal] Energy attached to this Pokémon. This attack does 50 damage for each heads."
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}
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}],
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weaknesses: [{
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type: "Fire",
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value: "+20"
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}],
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retreat: 2
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}
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export default card |