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Florian Bouillon ef2d099e6e
Fixed ! (#22)
Signed-off-by: Avior <florian.bouillon@delta-wings.net>
2021-05-26 14:51:02 +02:00

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TypeScript
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import { Card } from '../../../interfaces'
import Set from '../Base Set'
const card: Card = {
name: {
en: "Electrode",
},
illustrator: "Keiji Kinebuchi",
rarity: "Rare",
category: "Pokemon",
set: Set,
dexId: [
101,
],
hp: 80,
types: [
"Lightning",
],
evolveFrom: {
en: "Voltorb",
},
stage: "Basic",
abilities: [
{
type: "Poke-POWER",
name: {
en: "Buzzap",
},
effect: {
en: "At any time during your turn (before your attack) you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, chose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.",
},
},
],
attacks: [
{
cost: [
"Lightning",
"Lightning",
"Lightning",
],
name: {
en: "Electric Shock",
},
effect: {
en: "Flip a coin. If tails, Electrode does 10 damage to itself.",
},
damage: 50,
},
],
weaknesses: [
{
type: "Fighting",
value: "×2"
},
],
}
export default card