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67 lines
1.1 KiB
TypeScript
67 lines
1.1 KiB
TypeScript
import { Card } from '../../../interfaces'
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import Set from '../Base Set'
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const card: Card = {
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name: {
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en: "Electrode",
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},
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illustrator: "Keiji Kinebuchi",
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rarity: "Rare",
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category: "Pokemon",
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set: Set,
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dexId: [
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101,
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],
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hp: 80,
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types: [
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"Lightning",
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],
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evolveFrom: {
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en: "Voltorb",
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},
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stage: "Basic",
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abilities: [
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{
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type: "Poke-POWER",
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name: {
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en: "Buzzap",
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},
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effect: {
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en: "At any time during your turn (before your attack) you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, chose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.",
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},
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},
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],
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attacks: [
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{
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cost: [
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"Lightning",
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"Lightning",
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"Lightning",
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],
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name: {
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en: "Electric Shock",
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},
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effect: {
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en: "Flip a coin. If tails, Electrode does 10 damage to itself.",
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},
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damage: 50,
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},
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],
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weaknesses: [
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{
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type: "Fighting",
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value: "×2"
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},
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],
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}
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export default card
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