mirror of
https://github.com/Aviortheking/Puissance4.git
synced 2025-04-22 10:52:15 +00:00
217 lines
5.3 KiB
TypeScript
217 lines
5.3 KiB
TypeScript
import { DOMElement, DOMFleetManager } from '@dzeio/dom-manager'
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import { textChangeRangeIsUnchanged } from 'typescript'
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export default class Game {
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private table: DOMElement<HTMLTableElement>
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private columns: Array<Array<DOMElement>> = []
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private gameStarted = false
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public constructor(
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table: HTMLTableElement
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) {
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this.table = new DOMElement(table)
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this.setupGeneral()
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}
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public setupGeneral() {
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// Clear la table
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this.columns = []
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const rows = new DOMFleetManager('tr', this.table)
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rows.each((item, rowIndex) => {
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const cells = new DOMFleetManager('td', item)
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// cellIndex = 0-6
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cells.each((cell, cellIndex) => {
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if (this.columns.length <= cellIndex) {
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this.columns.push([])
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}
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this.columns[cellIndex].push(cell)
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cell
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.text(' ')
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.data('color', null)
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.data('winner', null)
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if (cell.data('event-added') === null) {
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cell.on('click', () => {
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if (this.gameStarted) {
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this.onPlayerMove(cell, cellIndex)
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}
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})
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cell.data('event-added', 'true')
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}
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// Put each cells in the corresponding column
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})
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console.log(this.columns)
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})
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// Setup la base du jeux
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}
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public setRestartButton(btn: DOMElement) {
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btn.on('click', () => {
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this.setupGeneral()
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this.startSinglePlayer()
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})
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}
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public isWaitingForPlayerMove = false
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public playerColor: 'red' | 'yellow' = 'red'
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public gameType: 'single' | 'multi' = 'single'
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public startSinglePlayer() {
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this.gameStarted = true
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this.isWaitingForPlayerMove = true
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}
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public setPlayerTurn(player: boolean) {
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const playerShower = DOMElement.get('.playerColor')
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if (!playerShower) {
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return
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}
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playerShower.text(player ? this.playerColor : this.playerColor === 'red' ? 'yellow' : 'red')
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if (player) {
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this.isWaitingForPlayerMove = true
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} else {
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if (this.gameType === 'single' && this.gameStarted) {
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setTimeout(() => {
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this.makeIATakeTurn()
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this.setPlayerTurn(true)
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}, getRandomInt(200, 500))
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}
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}
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}
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public setupMultiplayer() { }
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public onPlayerMove(cell: DOMElement, xPos: number) {
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if (this.isWaitingForPlayerMove) {
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this.isWaitingForPlayerMove = !this.makeMove(xPos, this.playerColor)
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if (this.isWaitingForPlayerMove) {
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return
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}
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if (this.gameType === 'single' && this.gameStarted) {
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this.setPlayerTurn(false)
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}
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}
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}
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/**
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* Make a move and return and true if the move was done and false if the move was not done
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*/
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public makeMove(xPos: number, color: 'red' | 'yellow'): boolean {
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let cellToFill: DOMElement | undefined
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let yPos = 0
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for (let i = 0; i < this.columns[xPos].length; i++) {
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const cell = this.columns[xPos][i];
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const color = cell.data('color')
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if (!color) {
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cellToFill = cell
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yPos = i
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}
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if (color) {
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break
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}
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}
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console.log('cellToFill', cellToFill)
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if (!cellToFill) {
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return false
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}
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cellToFill.data('color', color)
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this.checkWinner(xPos, yPos)
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return true
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}
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public checkWinner(x: number, y: number) {
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const win = this.checkDirection(x, y, 'horizontal') || this.checkDirection(x, y, 'vertical') || this.checkDirection(x, y, 'diagonal-left') || this.checkDirection(x, y, 'diagonal-right')
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if (win === false) {
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console.log('FALSE')
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return false
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}
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console.log(win)
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win.forEach((item) => {
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console.log(item.data('winner', 'true'))
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})
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this.gameStarted = false
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}
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public checkDirection(x: number, y: number, direction: 'horizontal' | 'vertical' | 'diagonal-left' | 'diagonal-right'): Array<DOMElement> | false {
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console.log('Starting Check', direction)
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const color = this.columns[x][y].data('color')
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if (!color) {
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return false
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}
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const items = []
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let wentReverse: number | undefined
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for (let i = 0; i < 4; i++) {
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let newX = x
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if (direction === 'horizontal' || direction.startsWith('diagonal')) {
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newX = typeof wentReverse !== 'undefined' ? x + i - wentReverse : x - i
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if (direction === 'diagonal-left') {
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newX = typeof wentReverse !== 'undefined' ? x - i + wentReverse : x + i
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}
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}
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let newY = y
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if (direction === 'vertical' || direction.startsWith('diagonal')) {
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newY = typeof wentReverse !== 'undefined' ? y + i - wentReverse : y - i
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}
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console.log('index', i, 'y', newY, 'Y exist', this.isYCorrect(newY))
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console.log('index', i, 'x', newX, 'X exist', this.isXCorrect(newX))
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if (!this.isYCorrect(newY) || !this.isXCorrect(newX)) {
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if (typeof wentReverse === 'undefined') {
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wentReverse = --i
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continue
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}
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return false
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}
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const element = this.columns[newX][newY]
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console.log('element color', element.data('color'), 'color wanted', color)
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if (element.data('color') !== color) {
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if (typeof wentReverse === 'undefined') {
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wentReverse = --i
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continue
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}
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return false
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}
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items.push(element)
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}
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return items
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}
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private isXCorrect(x: number) {
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return x >= 0 && x < this.columns.length
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}
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private isYCorrect(y: number) {
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return y >= 0 && y < this.columns[0].length
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}
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public makeIATakeTurn() {
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let turnDone = false
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while (!turnDone) {
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const pos = getRandomInt(0, this.columns.length - 1)
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turnDone = this.makeMove(pos, 'red')
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}
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}
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}
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function getRandomInt(min: number, max: number) {
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return Math.floor(Math.random() * ((max + 1) - min)) + min
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}
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// const cell = new DOMElement('tr')
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// cell.data('color') // return 'red | 'yello' pour get
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// cell.data('color', 'red') //return void pour set
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