2020-12-17 17:38:11 +01:00

217 lines
5.3 KiB
TypeScript

import { DOMElement, DOMFleetManager } from '@dzeio/dom-manager'
import { textChangeRangeIsUnchanged } from 'typescript'
export default class Game {
private table: DOMElement<HTMLTableElement>
private columns: Array<Array<DOMElement>> = []
private gameStarted = false
public constructor(
table: HTMLTableElement
) {
this.table = new DOMElement(table)
this.setupGeneral()
}
public setupGeneral() {
// Clear la table
this.columns = []
const rows = new DOMFleetManager('tr', this.table)
rows.each((item, rowIndex) => {
const cells = new DOMFleetManager('td', item)
// cellIndex = 0-6
cells.each((cell, cellIndex) => {
if (this.columns.length <= cellIndex) {
this.columns.push([])
}
this.columns[cellIndex].push(cell)
cell
.text(' ')
.data('color', null)
.data('winner', null)
if (cell.data('event-added') === null) {
cell.on('click', () => {
if (this.gameStarted) {
this.onPlayerMove(cell, cellIndex)
}
})
cell.data('event-added', 'true')
}
// Put each cells in the corresponding column
})
console.log(this.columns)
})
// Setup la base du jeux
}
public setRestartButton(btn: DOMElement) {
btn.on('click', () => {
this.setupGeneral()
this.startSinglePlayer()
})
}
public isWaitingForPlayerMove = false
public playerColor: 'red' | 'yellow' = 'red'
public gameType: 'single' | 'multi' = 'single'
public startSinglePlayer() {
this.gameStarted = true
this.isWaitingForPlayerMove = true
}
public setPlayerTurn(player: boolean) {
const playerShower = DOMElement.get('.playerColor')
if (!playerShower) {
return
}
playerShower.text(player ? this.playerColor : this.playerColor === 'red' ? 'yellow' : 'red')
if (player) {
this.isWaitingForPlayerMove = true
} else {
if (this.gameType === 'single' && this.gameStarted) {
setTimeout(() => {
this.makeIATakeTurn()
this.setPlayerTurn(true)
}, getRandomInt(200, 500))
}
}
}
public setupMultiplayer() { }
public onPlayerMove(cell: DOMElement, xPos: number) {
if (this.isWaitingForPlayerMove) {
this.isWaitingForPlayerMove = !this.makeMove(xPos, this.playerColor)
if (this.isWaitingForPlayerMove) {
return
}
if (this.gameType === 'single' && this.gameStarted) {
this.setPlayerTurn(false)
}
}
}
/**
* Make a move and return and true if the move was done and false if the move was not done
*/
public makeMove(xPos: number, color: 'red' | 'yellow'): boolean {
let cellToFill: DOMElement | undefined
let yPos = 0
for (let i = 0; i < this.columns[xPos].length; i++) {
const cell = this.columns[xPos][i];
const color = cell.data('color')
if (!color) {
cellToFill = cell
yPos = i
}
if (color) {
break
}
}
console.log('cellToFill', cellToFill)
if (!cellToFill) {
return false
}
cellToFill.data('color', color)
this.checkWinner(xPos, yPos)
return true
}
public checkWinner(x: number, y: number) {
const win = this.checkDirection(x, y, 'horizontal') || this.checkDirection(x, y, 'vertical') || this.checkDirection(x, y, 'diagonal-left') || this.checkDirection(x, y, 'diagonal-right')
if (win === false) {
console.log('FALSE')
return false
}
console.log(win)
win.forEach((item) => {
console.log(item.data('winner', 'true'))
})
this.gameStarted = false
}
public checkDirection(x: number, y: number, direction: 'horizontal' | 'vertical' | 'diagonal-left' | 'diagonal-right'): Array<DOMElement> | false {
console.log('Starting Check', direction)
const color = this.columns[x][y].data('color')
if (!color) {
return false
}
const items = []
let wentReverse: number | undefined
for (let i = 0; i < 4; i++) {
let newX = x
if (direction === 'horizontal' || direction.startsWith('diagonal')) {
newX = typeof wentReverse !== 'undefined' ? x + i - wentReverse : x - i
if (direction === 'diagonal-left') {
newX = typeof wentReverse !== 'undefined' ? x - i + wentReverse : x + i
}
}
let newY = y
if (direction === 'vertical' || direction.startsWith('diagonal')) {
newY = typeof wentReverse !== 'undefined' ? y + i - wentReverse : y - i
}
console.log('index', i, 'y', newY, 'Y exist', this.isYCorrect(newY))
console.log('index', i, 'x', newX, 'X exist', this.isXCorrect(newX))
if (!this.isYCorrect(newY) || !this.isXCorrect(newX)) {
if (typeof wentReverse === 'undefined') {
wentReverse = --i
continue
}
return false
}
const element = this.columns[newX][newY]
console.log('element color', element.data('color'), 'color wanted', color)
if (element.data('color') !== color) {
if (typeof wentReverse === 'undefined') {
wentReverse = --i
continue
}
return false
}
items.push(element)
}
return items
}
private isXCorrect(x: number) {
return x >= 0 && x < this.columns.length
}
private isYCorrect(y: number) {
return y >= 0 && y < this.columns[0].length
}
public makeIATakeTurn() {
let turnDone = false
while (!turnDone) {
const pos = getRandomInt(0, this.columns.length - 1)
turnDone = this.makeMove(pos, 'red')
}
}
}
function getRandomInt(min: number, max: number) {
return Math.floor(Math.random() * ((max + 1) - min)) + min
}
// const cell = new DOMElement('tr')
// cell.data('color') // return 'red | 'yello' pour get
// cell.data('color', 'red') //return void pour set