mirror of
https://github.com/Aviortheking/game-of-life.js.git
synced 2025-04-22 10:52:11 +00:00
v2 pouet
This commit is contained in:
parent
823b453999
commit
31deec5751
@ -10,11 +10,17 @@
|
||||
canvas {
|
||||
background: grey
|
||||
}
|
||||
p {
|
||||
display: inline
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas></canvas>
|
||||
<button class="start">Start/Continue</button>
|
||||
<button class="step">Step</button>
|
||||
<button class="pause">Pause</button>
|
||||
<button class="grid">Switch Grid</button>
|
||||
<p>Counter: <span class="counter">0</span> Cells alive: <span class="cell-count">0</span> Time to handle: <span class="speed">0</span></p>
|
||||
</body>
|
||||
</html>
|
||||
|
222
main.ts
222
main.ts
@ -1,175 +1,4 @@
|
||||
class GOF {
|
||||
canvas: HTMLCanvasElement
|
||||
ctx: CanvasRenderingContext2D
|
||||
|
||||
cellSize: number
|
||||
width: number
|
||||
height: number
|
||||
|
||||
alive: Cell[] = []
|
||||
public constructor(canvas: HTMLCanvasElement, width: number = 100, height: number = 100, size: number = 10) {
|
||||
this.ctx = canvas.getContext("2d")
|
||||
this.canvas = canvas
|
||||
this.width = width
|
||||
this.canvas.width = width
|
||||
this.height = height
|
||||
this.canvas.height = height
|
||||
this.cellSize = size
|
||||
console.log(this.alive)
|
||||
}
|
||||
|
||||
public addCell(x: number, y: number): Cell {
|
||||
let cell = new Cell(x, y, this.cellSize, this, true)
|
||||
this.alive.push(cell)
|
||||
return cell
|
||||
}
|
||||
|
||||
public getCellAt(x: number, y: number): Cell {
|
||||
return (this.alive as any).find((el: Cell) => {return el.x == x && el.y == y})
|
||||
}
|
||||
|
||||
public update() {
|
||||
let cellsToCheck: Cell[] = []
|
||||
|
||||
this.ctx.clearRect(0,0,this.width,this.height)
|
||||
this.alive.forEach(cell => {
|
||||
cellsToCheck.push(...cell.getDeadNeighbour())
|
||||
// console.log(...cell.getDeadNeighbour())
|
||||
})
|
||||
cellsToCheck.push(...this.alive)
|
||||
// console.log(cellsToCheck)
|
||||
let tAlive: Cell [] = []
|
||||
cellsToCheck.forEach((cell: Cell) => {
|
||||
cell.prepareNextTurn()
|
||||
if (
|
||||
cell.ntValue == true &&
|
||||
!(tAlive as any).find((el: Cell) => {return el.x == cell.x && el.y == cell.y})
|
||||
) {
|
||||
tAlive.push(cell)
|
||||
}
|
||||
})
|
||||
this.alive = tAlive
|
||||
|
||||
this.alive.forEach(cell => {
|
||||
cell.draw()
|
||||
})
|
||||
this.ctx.fillStyle = "black"
|
||||
this.ctx.beginPath()
|
||||
for (let index = 0; index < this.height; index += this.cellSize) {
|
||||
this.ctx.moveTo(0, index)
|
||||
this.ctx.lineTo(this.width, index)
|
||||
this.ctx.stroke()
|
||||
}
|
||||
for (let index = 0; index < this.width; index += this.cellSize) {
|
||||
this.ctx.moveTo(index, 0)
|
||||
this.ctx.lineTo(index, this.height)
|
||||
this.ctx.stroke()
|
||||
}
|
||||
this.ctx.closePath()
|
||||
}
|
||||
}
|
||||
|
||||
class Cell {
|
||||
|
||||
// public constructor(x:number, y: number, size: number, engine: GOF) {
|
||||
// this.x = x
|
||||
// this.y = y
|
||||
// this.size = size
|
||||
// this.engine = engine
|
||||
// }
|
||||
|
||||
public constructor(x:number, y: number, size: number, engine: GOF, value: boolean = false) {
|
||||
this.x = x
|
||||
this.y = y
|
||||
this.size = size
|
||||
this.engine = engine
|
||||
this.value = value
|
||||
}
|
||||
|
||||
|
||||
private color: string = "yellow"
|
||||
|
||||
private _engine: GOF
|
||||
public set engine(v: GOF) {
|
||||
this._engine = v
|
||||
}
|
||||
public get engine(): GOF {
|
||||
return this._engine
|
||||
}
|
||||
|
||||
private _x: number
|
||||
public set x(v: number) {
|
||||
this._x = v
|
||||
}
|
||||
public get x(): number {
|
||||
return this._x
|
||||
}
|
||||
|
||||
private _y: number
|
||||
public set y(v: number) {
|
||||
this._y = v
|
||||
}
|
||||
public get y(): number {
|
||||
return this._y
|
||||
}
|
||||
|
||||
private _size: number
|
||||
public set size(v: number) {
|
||||
this._size = v
|
||||
}
|
||||
public get size(): number {
|
||||
return this._size
|
||||
}
|
||||
|
||||
|
||||
private _value: boolean = false
|
||||
public set value(v: boolean) {
|
||||
this._value = v
|
||||
}
|
||||
public get value(): boolean {
|
||||
return this._value
|
||||
}
|
||||
|
||||
private _ntValue: boolean
|
||||
public set ntValue(v: boolean) {
|
||||
this._ntValue = v
|
||||
}
|
||||
public get ntValue(): boolean {
|
||||
return this._ntValue
|
||||
}
|
||||
|
||||
|
||||
public getDeadNeighbour() {
|
||||
let nb: Cell[] = []
|
||||
for (let i = -1; i <= 1; i++) {
|
||||
for (let j = -1; j <= 1; j++) {
|
||||
let cell = this.engine.getCellAt(this.x+i, this.y+j)
|
||||
if (cell === undefined) {
|
||||
nb.push(new Cell(this.x+i, this.y+j, this.size, this.engine))
|
||||
continue
|
||||
}
|
||||
}
|
||||
}
|
||||
return nb
|
||||
}
|
||||
|
||||
public draw() {
|
||||
if (this.ntValue) this.value = true
|
||||
this.ntValue = undefined
|
||||
this.engine.ctx.fillStyle = this.color
|
||||
this.engine.ctx.fillRect(this.x*this.size,this.y*this.size,this.size,this.size)
|
||||
// this.engine.ctx.fillStyle = "black"
|
||||
// this.engine.ctx.font = "30px Roboto"
|
||||
// this.engine.ctx.fillText(this.getDeadNeighbour().length + "", this.x*this.size+this.size/2.5,this.y*this.size+this.size/1.5)
|
||||
}
|
||||
|
||||
public prepareNextTurn() {
|
||||
let nLength = this.getDeadNeighbour().length
|
||||
if (!this.value && nLength == 6) this.ntValue = true
|
||||
if (this.value && (nLength > 6 || nLength < 5)) this.ntValue = false
|
||||
if (this.ntValue === undefined) this.ntValue = this.value
|
||||
}
|
||||
}
|
||||
import GOF from './src/GOF'
|
||||
|
||||
/*
|
||||
go to each alive cells
|
||||
@ -185,18 +14,35 @@ For a space that is 'empty' or 'unpopulated'
|
||||
Each cell with three neighbors becomes populated. 6 dead
|
||||
*/
|
||||
|
||||
let canvasWidth = 1000
|
||||
let cellNumber = 50
|
||||
let cellSize = canvasWidth/cellNumber
|
||||
|
||||
const c: HTMLCanvasElement = document.querySelector("canvas")
|
||||
let gof = new GOF(c, 900, 900, 900/100);
|
||||
|
||||
c.addEventListener("mousedown", (e) => {
|
||||
const rect = c.getBoundingClientRect()
|
||||
const x = (Math as any).trunc((e.clientX - rect.left)/cellSize)
|
||||
const y = (Math as any).trunc((e.clientY - rect.top)/cellSize)
|
||||
console.log("x: " + x + " y: " + y)
|
||||
let tCell = gof.getCellAt(x, y)
|
||||
if (tCell !== undefined) {
|
||||
tCell.value = false
|
||||
tCell.ntValue = false
|
||||
}
|
||||
else tCell = gof.addCell(x, y)
|
||||
tCell.draw()
|
||||
})
|
||||
|
||||
let gof = new GOF(c, canvasWidth, canvasWidth, cellSize);
|
||||
(window as any).gof = gof
|
||||
gof.update()
|
||||
// gof.addCell(3,4)
|
||||
// let cell = gof.addCell(4,4)
|
||||
gof.addCell(5,4)
|
||||
for (let k = 0; k < 100; k++) {
|
||||
gof.addCell(k, 100/2)
|
||||
// for (let k = 0; k < cellNumber; k++) {
|
||||
// gof.addCell(k, cellNumber/2)
|
||||
|
||||
}
|
||||
// }
|
||||
gof.alive.forEach(el => {
|
||||
el.draw()
|
||||
})
|
||||
@ -205,11 +51,27 @@ gof.alive.forEach(el => {
|
||||
let interval: number
|
||||
|
||||
document.querySelector(".start").addEventListener("click", () => {
|
||||
interval = setInterval(() => {
|
||||
if (interval === undefined) interval = setInterval(() => {
|
||||
let start = new Date().getTime()
|
||||
gof.update()
|
||||
}, 10)
|
||||
let speed = document.querySelector(".speed")
|
||||
speed.innerHTML = new Date().getTime() - start + ""
|
||||
}, 1)
|
||||
})
|
||||
|
||||
document.querySelector(".pause").addEventListener("click", () => {
|
||||
clearInterval(interval)
|
||||
if (interval != undefined) clearInterval(interval)
|
||||
interval = undefined
|
||||
})
|
||||
|
||||
document.querySelector(".grid").addEventListener("click", () => {
|
||||
gof.showGrid = !gof.showGrid
|
||||
})
|
||||
|
||||
document.querySelector(".step").addEventListener("click", () => {
|
||||
let start = new Date().getTime()
|
||||
gof.update()
|
||||
let speed = document.querySelector(".speed")
|
||||
speed.innerHTML = new Date().getTime() - start + ""
|
||||
|
||||
})
|
||||
|
99
src/Cell.ts
Normal file
99
src/Cell.ts
Normal file
@ -0,0 +1,99 @@
|
||||
import GOF from './GOF'
|
||||
|
||||
export default class Cell {
|
||||
|
||||
public constructor(x:number, y: number, size: number, engine: GOF, value: boolean = false) {
|
||||
this.x = x
|
||||
this.y = y
|
||||
this.size = size
|
||||
this.engine = engine
|
||||
this.value = value
|
||||
}
|
||||
|
||||
|
||||
private color: string = "yellow"
|
||||
|
||||
private _engine: GOF
|
||||
public set engine(v: GOF) {
|
||||
this._engine = v
|
||||
}
|
||||
public get engine(): GOF {
|
||||
return this._engine
|
||||
}
|
||||
|
||||
private _x: number
|
||||
public set x(v: number) {
|
||||
this._x = v
|
||||
}
|
||||
public get x(): number {
|
||||
return this._x
|
||||
}
|
||||
|
||||
private _y: number
|
||||
public set y(v: number) {
|
||||
this._y = v
|
||||
}
|
||||
public get y(): number {
|
||||
return this._y
|
||||
}
|
||||
|
||||
private _size: number
|
||||
public set size(v: number) {
|
||||
this._size = v
|
||||
}
|
||||
public get size(): number {
|
||||
return this._size
|
||||
}
|
||||
|
||||
|
||||
private _value: boolean = false
|
||||
public set value(v: boolean) {
|
||||
this._value = v
|
||||
}
|
||||
public get value(): boolean {
|
||||
return this._value
|
||||
}
|
||||
|
||||
private _ntValue: boolean
|
||||
public set ntValue(v: boolean) {
|
||||
this._ntValue = v
|
||||
}
|
||||
public get ntValue(): boolean {
|
||||
return this._ntValue
|
||||
}
|
||||
|
||||
|
||||
public getDeadNeighbour() {
|
||||
let nb: Cell[] = []
|
||||
for (let i = -1; i <= 1; i++) {
|
||||
for (let j = -1; j <= 1; j++) {
|
||||
let cell = this.engine.getCellAt(this.x+i, this.y+j)
|
||||
if (cell === undefined) {
|
||||
nb.push(new Cell(this.x+i, this.y+j, this.size, this.engine))
|
||||
continue
|
||||
}
|
||||
}
|
||||
}
|
||||
return nb
|
||||
}
|
||||
|
||||
public draw(draw: boolean = true) {
|
||||
if (this.ntValue) this.value = true
|
||||
this.ntValue = undefined
|
||||
if (draw) {
|
||||
this.engine.ctx.fillStyle = this.color
|
||||
if (this.value)this.engine.ctx.fillRect(this.x*this.size,this.y*this.size,this.size,this.size)
|
||||
else this.engine.ctx.clearRect(this.x*this.size,this.y*this.size,this.size,this.size)
|
||||
}
|
||||
// this.engine.ctx.fillStyle = "black"
|
||||
// this.engine.ctx.font = "30px Roboto"
|
||||
// this.engine.ctx.fillText(this.getDeadNeighbour().length + "", this.x*this.size+this.size/2.5,this.y*this.size+this.size/1.5)
|
||||
}
|
||||
|
||||
public prepareNextTurn() {
|
||||
let nLength = this.getDeadNeighbour().length
|
||||
if (!this.value && nLength == 6) this.ntValue = true
|
||||
if (this.value && (nLength > 6 || nLength < 5)) this.ntValue = false
|
||||
if (this.ntValue === undefined) this.ntValue = this.value
|
||||
}
|
||||
}
|
106
src/GOF.ts
Normal file
106
src/GOF.ts
Normal file
@ -0,0 +1,106 @@
|
||||
import Cell from './Cell'
|
||||
|
||||
interface keyVal {
|
||||
[key: string]: Cell
|
||||
}
|
||||
|
||||
export default class GOF {
|
||||
canvas: HTMLCanvasElement
|
||||
ctx: CanvasRenderingContext2D
|
||||
|
||||
cellSize: number
|
||||
width: number
|
||||
height: number
|
||||
|
||||
alive: Cell[] = []
|
||||
|
||||
showGrid: boolean = true
|
||||
public constructor(canvas: HTMLCanvasElement, width: number = 100, height: number = 100, size: number = 10) {
|
||||
this.ctx = canvas.getContext("2d")
|
||||
this.canvas = canvas
|
||||
this.width = width
|
||||
this.canvas.width = width
|
||||
this.height = height
|
||||
this.canvas.height = height
|
||||
this.cellSize = size
|
||||
console.log(this.alive)
|
||||
}
|
||||
|
||||
public addCell(x: number, y: number): Cell {
|
||||
let cell = new Cell(x, y, this.cellSize, this, true)
|
||||
this.alive.push(cell)
|
||||
return cell
|
||||
}
|
||||
|
||||
public getCellAt(x: number, y: number): Cell {
|
||||
return (this.alive as any).find((el: Cell) => {return el.x == x && el.y == y})
|
||||
}
|
||||
|
||||
public removeDups(cells: Cell[]): Cell[] {
|
||||
let temp: keyVal = {}
|
||||
for (const cell of cells) {
|
||||
temp[`${cell.x}:${cell.y}`] = cell
|
||||
}
|
||||
let arr: Cell[] = []
|
||||
for (const key in temp) {
|
||||
if (temp.hasOwnProperty(key)) {
|
||||
const cell = temp[key];
|
||||
arr.push(cell)
|
||||
}
|
||||
}
|
||||
return arr
|
||||
}
|
||||
|
||||
public update() {
|
||||
let counter = document.querySelector(".counter")
|
||||
counter.innerHTML = parseInt(counter.innerHTML)+1 + ""
|
||||
let cellsToCheck: Cell[] = []
|
||||
|
||||
this.ctx.clearRect(0,0,this.width,this.height)
|
||||
this.alive.forEach(cell => {
|
||||
cellsToCheck.push(...cell.getDeadNeighbour())
|
||||
// console.log(...cell.getDeadNeighbour())
|
||||
})
|
||||
cellsToCheck.push(...this.alive)
|
||||
cellsToCheck = this.removeDups(cellsToCheck)
|
||||
// console.log(cellsToCheck)
|
||||
let tAlive: Cell [] = []
|
||||
cellsToCheck.forEach((cell: Cell) => {
|
||||
cell.prepareNextTurn()
|
||||
if (
|
||||
cell.ntValue == true &&
|
||||
// cell.x <= this.width/this.cellSize &&
|
||||
// cell.y <= this.height/this.cellSize &&
|
||||
!(tAlive as any).find((el: Cell) => {return el.x == cell.x && el.y == cell.y})
|
||||
) {
|
||||
tAlive.push(cell)
|
||||
}
|
||||
})
|
||||
this.alive = tAlive
|
||||
let count = document.querySelector(".cell-count")
|
||||
count.innerHTML = this.alive.length + ""
|
||||
|
||||
this.alive.forEach(cell => {
|
||||
let toDraw = true
|
||||
if (cell.y > this.height/this.cellSize || cell.y < 0) toDraw = false
|
||||
if (cell.x > this.width/this.cellSize || cell.x < 0) toDraw = false
|
||||
cell.draw(toDraw)
|
||||
})
|
||||
if (this.showGrid) {
|
||||
this.ctx.fillStyle = "black"
|
||||
this.ctx.beginPath()
|
||||
for (let index = 0; index < this.height; index += this.cellSize) {
|
||||
this.ctx.moveTo(0, index)
|
||||
this.ctx.lineTo(this.width, index)
|
||||
this.ctx.stroke()
|
||||
}
|
||||
for (let index = 0; index < this.width; index += this.cellSize) {
|
||||
this.ctx.moveTo(index, 0)
|
||||
this.ctx.lineTo(index, this.height)
|
||||
this.ctx.stroke()
|
||||
}
|
||||
this.ctx.closePath()
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user