Updated Infrastructure

Signed-off-by: Avior <florian.bouillon@delta-wings.net>
This commit is contained in:
2021-06-07 22:32:51 +02:00
parent 04b3879946
commit 40f1e296af
22 changed files with 20027 additions and 4817 deletions

38
src/GameEngine/Asset.ts Normal file
View File

@ -0,0 +1,38 @@
export default class Asset {
public static assets: Record<string, Asset> = {}
public isLoaded = false
private image!: HTMLImageElement
private constructor(
private path: string
) {}
public static init(path: string) {
if (!this.assets[path]) {
this.assets[path] = new Asset(path)
}
return this.assets[path]
}
public async load() {
return new Promise<void>((res, rej) => {
this.image = new Image()
this.image.src = this.path
this.image.onload = () => {
this.isLoaded = true
res()
}
this.image.onerror = rej
})
}
public async get() {
if (!this.isLoaded) {
await this.load()
}
return this.image
}
}

View File

@ -0,0 +1,34 @@
import Renderer from './Renderer'
export interface ComponentState {
mouseHovering: boolean
mouseClicking: boolean
mouseClicked: boolean
}
export default abstract class Component2D {
public id?: number
public renderer?: Renderer
public pos?: {x: number, y: number, z?: number, rotation?: number}
protected size?: number | {width: number, height: number}
public init?(): Promise<void> | void
public update?(state: ComponentState): Promise<void> | void
public width() {
if (!this.size) {
return undefined
}
return typeof this.size === 'number' ? this.size : this.size?.width
}
public height() {
if (!this.size) {
return undefined
}
return typeof this.size === 'number' ? this.size : this.size?.height
}
}

View File

@ -0,0 +1,24 @@
import GameEngine from 'GameEngine'
import Component2D from 'GameEngine/Component2D'
import Renderer from '.'
export default class ColorRenderer implements Renderer {
public constructor(
private component: Component2D,
private color: string
) {}
public async render(ge: GameEngine, ctx: CanvasRenderingContext2D) {
if (!this.component.pos) {
return
}
ctx.fillStyle = this.color
ctx.fillRect(
this.component.pos.x * (ge.caseSize[0]),
this.component.pos.y * (ge.caseSize[1]),
(this.component.width() ?? ge.caseSize[0]) * ge.caseSize[0],
(this.component.height() ?? ge.caseSize[1]) * ge.caseSize[1]
)
}
}

View File

@ -0,0 +1,25 @@
import GameEngine from 'GameEngine'
import Asset from 'GameEngine/Asset'
import Component2D from 'GameEngine/Component2D'
import Renderer from '.'
export default class ImageRenderer implements Renderer {
public constructor(
private component: Component2D,
private image: Asset
) {}
public async render(ge: GameEngine, ctx: CanvasRenderingContext2D) {
if (!this.component.pos) {
return
}
ctx.drawImage(
await this.image.get(),
this.component.pos.x * (ge.caseSize[0]),
this.component.pos.y * (ge.caseSize[1]),
(this.component.width() ?? ge.caseSize[0]) * ge.caseSize[0],
(this.component.height() ?? ge.caseSize[1]) * ge.caseSize[1]
)
}
}

View File

@ -0,0 +1,31 @@
import GameEngine from 'GameEngine'
import Component2D from 'GameEngine/Component2D'
import Tileset from 'GameEngine/Tileset'
import Renderer from '.'
export default class TileRenderer implements Renderer {
public constructor(
private component: Component2D,
private tileset: Tileset,
private id: number
) {}
public async render(ge: GameEngine, ctx: CanvasRenderingContext2D) {
if (!this.component.pos) {
return
}
const {sx, sy} = this.tileset.getSourceData(this.id)
ctx.drawImage(
await this.tileset.asset.get(),
sx,
sy,
this.tileset.width(),
this.tileset.height(),
this.component.pos.x * (ge.caseSize[0]),
this.component.pos.y * (ge.caseSize[1]),
(this.component.width() ?? ge.caseSize[0]) * ge.caseSize[0],
(this.component.height() ?? ge.caseSize[1]) * ge.caseSize[1]
)
}
}

View File

@ -0,0 +1,5 @@
import GameEngine from 'GameEngine'
export default interface Renderer {
render(ge: GameEngine, ctx: CanvasRenderingContext2D): Promise<void>
}

56
src/GameEngine/Scene.ts Normal file
View File

@ -0,0 +1,56 @@
import GameEngine from 'GameEngine'
import { ComponentState } from 'react'
import AssetsManager from './Asset'
import Component2D from './Component2D'
export default class Scene {
public static scenes: Record<string, Scene> = {}
public background?: string
private components: Array<Component2D> = []
private ge!: GameEngine
public constructor(sceneId: string) {
Scene.scenes[sceneId] = this
}
public addComponent(...cp: Array<Component2D>) {
return this.components.push(...cp)
}
public setGameEngine(ge: GameEngine) {
this.ge = ge
}
public async init() {
this.components.forEach((v) => {
if (v.init) {
v.init()
}
})
}
public async update() {
this.components.forEach(async (v) => {
const state: Partial<ComponentState> = {}
const width = (v.size?.width ?? 1) * this.ge.caseSize[0]
const height = (v.size?.height ?? 1) * this.ge.caseSize[1]
if (v.pos) {
const ax = v.pos.x * this.ge.caseSize[0]
const ay = v.pos.y * this.ge.caseSize[1]
state.mouseHovering =
this.ge.cursor.x >= ax && this.ge.cursor.x < (ax + width) &&
this.ge.cursor.y >= ay && this.ge.cursor.y < (ay + height)
state.mouseClicking = state.mouseHovering && this.ge.cursor.isDown
state.mouseClicked = state.mouseClicking && !this.ge.cursor.wasDown
}
if (v.renderer) {
await v.renderer.render(this.ge, this.ge.ctx)
}
if (v.update) {
v.update(state as ComponentState)
}
})
}
}

View File

@ -0,0 +1,16 @@
export default class SoundManager {
private audio: HTMLAudioElement
public constructor(path: string) {
this.audio = new Audio(path)
this.audio.load()
this.audio.volume = .8
}
public play() {
this.audio.play()
}
public end() {
this.audio.pause()
}
}

41
src/GameEngine/Tileset.ts Normal file
View File

@ -0,0 +1,41 @@
import Asset from './Asset'
export interface TilesetDeclaration {
// id: string
// padding?: number
fileSize: {width: number, height: number}
tileSize: number | {width: number, height: number}
spacing?: number
}
export default class Tileset {
public constructor(
public asset: Asset,
private declaration: TilesetDeclaration
) {}
public getPosFromId(id: number): {x: number, y: number} {
const cols = Math.trunc(this.declaration.fileSize.width / this.width())
const x = id % cols
const y = Math.trunc(id / cols)
return {x, y}
}
public getSourceData(id: number): {sx: number ,sy: number} {
const {x, y} = this.getPosFromId(id)
const sx = x * this.width() + x * (this.declaration.spacing ?? 0)
const sy = y * this.height() + y * (this.declaration.spacing ?? 0)
return {sx, sy}
}
public width() {
const item = this.declaration.tileSize
return typeof item === 'number' ? item : item.width
}
public height() {
const item = this.declaration.tileSize
return typeof item === 'number' ? item : item.height
}
}

105
src/GameEngine/index.ts Normal file
View File

@ -0,0 +1,105 @@
import Scene from './Scene'
/**
* TODO:
* Animation Engine
* Camera fined control
* Collision
*/
export default class GameEngine {
public ctx: CanvasRenderingContext2D
public canvas: HTMLCanvasElement
public caseSize: [number, number] = [1, 1]
public cursor: {
x: number
y: number
isDown: boolean
wasDown: boolean
} = {
x: 0,
y: 0,
isDown: false,
wasDown: false
}
private currentScene?: Scene
private isRunning = false
public constructor(
private id: string,
private options?: {
caseCount?: number | [number, number]
background?: string
}
) {
const canvas = document.querySelector<HTMLCanvasElement>(id)
if (!canvas) {
throw new Error('Error, canvas not found!')
}
this.canvas = canvas
if (this.options?.caseCount) {
this.caseSize = [
// @ts-expect-error idc
this.canvas.width / ((typeof this.options.caseCount) !== 'number' ? this.options.caseCount[0] : this.options.caseCount ),
// @ts-expect-error idc2 lol
this.canvas.height / ((typeof this.options.caseCount) !== 'number' ? this.options.caseCount[1] : this.options.caseCount)
]
}
const ctx = canvas.getContext('2d')
if (!ctx) {
throw new Error('Error, Context could not get found!')
}
ctx.imageSmoothingEnabled = false
this.ctx = ctx
}
public start() {
if (this.isRunning) {
console.warn('Game is already running')
return
}
this.isRunning = true
requestAnimationFrame(() => {
this.update()
})
document.addEventListener('mousemove', (ev) => {
this.cursor.x = ev.clientX
this.cursor.y = ev.clientY
if (this.cursor.isDown) {
this.cursor.wasDown = true
}
})
document.addEventListener('mousedown', () => {
this.cursor.isDown = true
})
document.addEventListener('mouseup', () => {
this.cursor.isDown = false
this.cursor.wasDown = false
})
}
public pause() {
this.isRunning = false
}
public setScene(scene: Scene | string) {
this.currentScene = typeof scene === 'string' ? Scene.scenes[scene] : scene
this.currentScene.setGameEngine(this)
}
private update() {
if (!this.isRunning) {
return
}
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)
if (this.options?.background) {
this.ctx.fillStyle = this.options.background
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height)
}
this.currentScene?.update()
setTimeout(() => {
this.update()
}, 0)
}
}