Updated Infrastructure

Signed-off-by: Avior <florian.bouillon@delta-wings.net>
This commit is contained in:
2021-06-07 22:32:51 +02:00
parent 04b3879946
commit 40f1e296af
22 changed files with 20027 additions and 4817 deletions

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import GameEngine from 'GameEngine'
import Component2D from 'GameEngine/Component2D'
import Renderer from '.'
export default class ColorRenderer implements Renderer {
public constructor(
private component: Component2D,
private color: string
) {}
public async render(ge: GameEngine, ctx: CanvasRenderingContext2D) {
if (!this.component.pos) {
return
}
ctx.fillStyle = this.color
ctx.fillRect(
this.component.pos.x * (ge.caseSize[0]),
this.component.pos.y * (ge.caseSize[1]),
(this.component.width() ?? ge.caseSize[0]) * ge.caseSize[0],
(this.component.height() ?? ge.caseSize[1]) * ge.caseSize[1]
)
}
}

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import GameEngine from 'GameEngine'
import Asset from 'GameEngine/Asset'
import Component2D from 'GameEngine/Component2D'
import Renderer from '.'
export default class ImageRenderer implements Renderer {
public constructor(
private component: Component2D,
private image: Asset
) {}
public async render(ge: GameEngine, ctx: CanvasRenderingContext2D) {
if (!this.component.pos) {
return
}
ctx.drawImage(
await this.image.get(),
this.component.pos.x * (ge.caseSize[0]),
this.component.pos.y * (ge.caseSize[1]),
(this.component.width() ?? ge.caseSize[0]) * ge.caseSize[0],
(this.component.height() ?? ge.caseSize[1]) * ge.caseSize[1]
)
}
}

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import GameEngine from 'GameEngine'
import Component2D from 'GameEngine/Component2D'
import Tileset from 'GameEngine/Tileset'
import Renderer from '.'
export default class TileRenderer implements Renderer {
public constructor(
private component: Component2D,
private tileset: Tileset,
private id: number
) {}
public async render(ge: GameEngine, ctx: CanvasRenderingContext2D) {
if (!this.component.pos) {
return
}
const {sx, sy} = this.tileset.getSourceData(this.id)
ctx.drawImage(
await this.tileset.asset.get(),
sx,
sy,
this.tileset.width(),
this.tileset.height(),
this.component.pos.x * (ge.caseSize[0]),
this.component.pos.y * (ge.caseSize[1]),
(this.component.width() ?? ge.caseSize[0]) * ge.caseSize[0],
(this.component.height() ?? ge.caseSize[1]) * ge.caseSize[1]
)
}
}

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import GameEngine from 'GameEngine'
export default interface Renderer {
render(ge: GameEngine, ctx: CanvasRenderingContext2D): Promise<void>
}