41
scripts/autoload/game_state.gd
Normal file
41
scripts/autoload/game_state.gd
Normal file
@@ -0,0 +1,41 @@
|
||||
extends Node
|
||||
|
||||
signal money_changed(new_money)
|
||||
|
||||
var _save_dir := "user://saves"
|
||||
|
||||
var data := {
|
||||
"money": 1000,
|
||||
"day": 1
|
||||
}
|
||||
|
||||
func list_saves():
|
||||
var dir := DirAccess.open("user://saves")
|
||||
var saves = dir.get_files()
|
||||
var res: Array[Save] = []
|
||||
for save in saves:
|
||||
res.append(Save.new())
|
||||
func add_money(amount):
|
||||
data.money += amount
|
||||
emit_signal("money_changed", data.money)
|
||||
|
||||
var save_path = "user://save.bin"
|
||||
|
||||
func save_save():
|
||||
var file = FileAccess.open(save_path, FileAccess.WRITE)
|
||||
file.store_buffer(JSONPacker.encode(data))
|
||||
|
||||
func load_save(path: String):
|
||||
if FileAccess.file_exists(path):
|
||||
var file = FileAccess.open(path, FileAccess.READ)
|
||||
data = JSONPacker.decode(file.get_buffer(file.get_length()))
|
||||
return true
|
||||
return false
|
||||
|
||||
func _init() -> void:
|
||||
load_state()
|
||||
|
||||
func _notification(what):
|
||||
if what == NOTIFICATION_WM_CLOSE_REQUEST:
|
||||
save_state()
|
||||
get_tree().quit() # default behavior
|
Reference in New Issue
Block a user