[gd_scene load_steps=4 format=3 uid="uid://c37m0t4dwnwbn"] [ext_resource type="Resource" uid="uid://c63rkr0cudnom" path="res://resources/data/boosters/new_base_booster.tres" id="1_ki0t7"] [sub_resource type="GDScript" id="GDScript_0ug6y"] script/source = "extends Node2D @export var booster: Booster func _ready() -> void: print(booster.draw()) " [sub_resource type="GDScript" id="GDScript_yqgyj"] script/source = "extends Label func _process(delta: float) -> void: text = str(GameState.data.money) GameState.add_money(1000) " [node name="Entrypoint" type="Node2D"] script = SubResource("GDScript_0ug6y") booster = ExtResource("1_ki0t7") [node name="Label" type="Label" parent="."] offset_left = 504.0 offset_top = 255.0 offset_right = 544.0 offset_bottom = 278.0 script = SubResource("GDScript_yqgyj") [node name="Camera2D" type="Camera2D" parent="."] position = Vector2(577, 325)