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mirror of https://github.com/tcgdex/cards-database.git synced 2025-04-22 10:52:10 +00:00

Fixed errors in Base sets

Signed-off-by: Avior <florian.bouillon@delta-wings.net>
This commit is contained in:
Florian Bouillon 2020-02-12 14:53:27 +01:00
parent ca97603427
commit 24aaf09aed
No known key found for this signature in database
GPG Key ID: B143FF27EF555D16
18 changed files with 22 additions and 40 deletions

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@ -67,7 +67,7 @@ const card: Card = {
en: "Confuse Ray", en: "Confuse Ray",
}, },
text: { text: {
en: "Flip a coin. If heads, defender is now Confused.", en: "Flip a coin. If heads, the Definding Pokémon is now Confused.",
}, },
damage: 30 damage: 30
}], }],
@ -92,4 +92,3 @@ const card: Card = {
} }
export default card export default card

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@ -58,7 +58,7 @@ const card: Card = {
en: "Water Gun", en: "Water Gun",
}, },
text: { text: {
en: "Does 30 damage plus 10 more damage for each Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra Energy after the 2nd doesn't count.", en: "Does 30 damage plus 10 more damage for each Water Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count.",
}, },
damage: 30 damage: 30
},{ },{
@ -97,4 +97,3 @@ const card: Card = {
} }
export default card export default card

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@ -58,7 +58,7 @@ const card: Card = {
en: "Slam", en: "Slam",
}, },
text: { text: {
en: "Flip 2 coins. This attack does 30 times number of heads.", en: "Flip 2 coins. This attack does 30 damage times the number of heads.",
}, },
damage: 30 damage: 30
},{ },{
@ -72,7 +72,7 @@ const card: Card = {
en: "Hyper Beam", en: "Hyper Beam",
}, },
text: { text: {
en: "If the Defending Pokémon has energy cards attached to it, choose 1 of them and discard it.", en: "If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.",
}, },
damage: 20 damage: 20
}], }],
@ -97,4 +97,3 @@ const card: Card = {
} }
export default card export default card

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@ -67,9 +67,9 @@ const card: Card = {
en: "Hydro Pump", en: "Hydro Pump",
}, },
text: { text: {
en: "Does 40 damage plus 10 more damage for each attached to Blastoise but not used to pay for this attack's Energy cost. Extra Energy after the 2nd doesn't count.", en: "Does 40 damage plus 10 more damage for each attached Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count.",
}, },
damage: 40 damage: "40+"
}], }],
weaknesses: [{ weaknesses: [{
@ -92,4 +92,3 @@ const card: Card = {
} }
export default card export default card

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@ -53,7 +53,7 @@ const card: Card = {
en: "Buzzap", en: "Buzzap",
}, },
text: { text: {
en: "At any time during your turn (before your attack) you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, chose a type of Energy. is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.", en: "At any time during your turn (before your attack) you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, chose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.",
} }
}], }],
@ -92,4 +92,3 @@ const card: Card = {
} }
export default card export default card

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@ -54,7 +54,7 @@ const card: Card = {
en: "Leek Slap", en: "Leek Slap",
}, },
text: { text: {
en: "Flip a coin. If tails, this attack does nothing. Either way, use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again.)", en: "Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again.)",
}, },
damage: 30 damage: 30
},{ },{
@ -92,4 +92,3 @@ const card: Card = {
} }
export default card export default card

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@ -53,7 +53,7 @@ const card: Card = {
en: "Energy Burn", en: "Energy Burn",
}, },
text: { text: {
en: "As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into R for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.", en: "As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.",
} }
}], }],
@ -96,4 +96,3 @@ const card: Card = {
} }
export default card export default card

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@ -54,7 +54,7 @@ const card: Card = {
en: "Sing", en: "Sing",
}, },
text: { text: {
en: "Flip a coin. If heads, Defending Pokémon is now Asleep.", en: "Flip a coin. If heads, the Defending Pokémon is now Asleep.",
}, },
},{ },{
cost: [ cost: [
@ -93,4 +93,3 @@ const card: Card = {
} }
export default card export default card

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@ -69,7 +69,7 @@ const card: Card = {
en: "Bubblebeam", en: "Bubblebeam",
}, },
text: { text: {
en: "Flip a coin. If heads, Defending Pokémon is now Paralyzed.", en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.",
}, },
damage: 40 damage: 40
}], }],
@ -97,4 +97,3 @@ const card: Card = {
} }
export default card export default card

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@ -34,7 +34,7 @@ const card: Card = {
}, },
evolveFrom: { evolveFrom: {
en: "Gengar", en: "Gastly",
}, },
tags: [ tags: [
@ -91,4 +91,3 @@ const card: Card = {
} }
export default card export default card

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@ -67,7 +67,7 @@ const card: Card = {
en: "Confuse Ray", en: "Confuse Ray",
}, },
text: { text: {
en: "Flip a coin. If heads, defender is now Confused.", en: "Flip a coin. If heads, the Defending Pokémon is now Confused.",
}, },
damage: 30 damage: 30
}], }],
@ -92,4 +92,3 @@ const card: Card = {
} }
export default card export default card

View File

@ -58,7 +58,7 @@ const card: Card = {
en: "Water Gun", en: "Water Gun",
}, },
text: { text: {
en: "Does 30 damage plus 10 more damage for each Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra Energy after the 2nd doesn't count.", en: "Does 30 damage plus 10 more damage for each Water Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra Energy after the 2nd doesn't count.",
}, },
damage: 30 damage: 30
},{ },{
@ -97,4 +97,3 @@ const card: Card = {
} }
export default card export default card

View File

@ -67,9 +67,9 @@ const card: Card = {
en: "Hydro Pump", en: "Hydro Pump",
}, },
text: { text: {
en: "Does 40 damage plus 10 more damage for each attached to Blastoise but not used to pay for this attack's Energy cost. Extra Energy after the 2nd doesn't count.", en: "Does 40 damage plus 10 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.",
}, },
damage: 40 damage: "40+"
}], }],
weaknesses: [{ weaknesses: [{
@ -92,4 +92,3 @@ const card: Card = {
} }
export default card export default card

View File

@ -58,7 +58,7 @@ const card: Card = {
en: "Slam", en: "Slam",
}, },
text: { text: {
en: "Flip 2 coins. This attack does 30 times number of heads.", en: "Flip 2 coins. This attack does 30 damage times the number of heads.",
}, },
},{ },{
cost: [ cost: [
@ -71,7 +71,7 @@ const card: Card = {
en: "Hyper Beam", en: "Hyper Beam",
}, },
text: { text: {
en: "If the Defending Pokémon has energy cards attached to it, choose 1 of them and discard it.", en: "If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.",
}, },
damage: 20 damage: 20
}], }],
@ -96,4 +96,3 @@ const card: Card = {
} }
export default card export default card

View File

@ -53,7 +53,7 @@ const card: Card = {
en: "Buzzap", en: "Buzzap",
}, },
text: { text: {
en: "At any time during your turn (before your attack) you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, chose a type of Energy. is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.", en: "At any time during your turn (before your attack) you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card of that type (instead of a Pokémon) that provides 2 energy. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.",
} }
}], }],
@ -92,4 +92,3 @@ const card: Card = {
} }
export default card export default card

View File

@ -53,7 +53,7 @@ const card: Card = {
en: "Energy Burn", en: "Energy Burn",
}, },
text: { text: {
en: "As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into R for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.", en: "As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.",
} }
}], }],
@ -96,4 +96,3 @@ const card: Card = {
} }
export default card export default card

View File

@ -54,7 +54,7 @@ const card: Card = {
en: "Leek Slap", en: "Leek Slap",
}, },
text: { text: {
en: "Flip a coin. If tails, this attack does nothing. Either way, use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again.)", en: "Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again.)",
}, },
},{ },{
cost: [ cost: [
@ -91,4 +91,3 @@ const card: Card = {
} }
export default card export default card

View File

@ -54,7 +54,7 @@ const card: Card = {
en: "Sing", en: "Sing",
}, },
text: { text: {
en: "Flip a coin. If heads, Defending Pokémon is now Asleep.", en: "Flip a coin. If heads, the Defending Pokémon is now Asleep.",
}, },
},{ },{
cost: [ cost: [
@ -93,4 +93,3 @@ const card: Card = {
} }
export default card export default card