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import { Card } from '../../../interfaces'
import Set from '../Base Set'
const card: Card = {
name: {
en: "Raichu",
fr: "Raichu",
de: "Raichu"
},
illustrator: "Ken Sugimori",
rarity: "Rare",
category: "Pokemon",
set: Set,
dexId: [
26,
],
hp: 80,
types: [
"Lightning",
],
evolveFrom: {
en: "Pikachu",
},
stage: "Stage1",
attacks: [
{
cost: [
"Lightning",
"Colorless",
"Colorless",
],
name: {
en: "Agility",
fr: "Hâte",
de: "Agilität"
},
effect: {
en: "Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu.",
fr: "Lancez une pièce. Si c'est face, pendant le prochain tour de votre adversaire, prévenez tous les effets ou attaques, y compris les dégâts, infligés à Raichu.",
de: "Wirf eine Münze. Bei Kopf verhindere während des nächsten gegnerischen Zuges alle Auswirkungen von Angriffen auf Raichu (einschließlich der Schadenspunkte)."
},
damage: 20,
},
{
cost: [
"Lightning",
"Lightning",
"Lightning",
"Colorless",
],
name: {
en: "Thunder",
fr: "Fatal-Foudre",
de: "Donner"
},
effect: {
en: "Flip a coin. If tails, Raichu does 30 damage to itself.",
fr: "Lancez une pièce. Si c'est pile, Raichu s'inflige 30 dégâts.",
de: "Wirf eine Münze. Bei Zahl fügt sich Raichu selbst 30 Schadenspunkte zu."
},
damage: 60,
},
],
weaknesses: [
{
type: "Fighting",
value: "×2"
},
],
description: {
fr: "Il doit garder sa queue en contact avec le sol pour éviter toute électrocution."
}
}
export default card