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import { Card } from '../../../interfaces'
import Set from '../Crystal Guardians'
const card: Card = {
name: {
en: "Banette",
fr: "Branette",
de: "Banette"
},
illustrator: "Kyoko Umemoto",
rarity: "Rare",
category: "Pokemon",
set: Set,
dexId: [
354,
],
hp: 70,
types: [
"Psychic",
],
evolveFrom: {
en: "Shuppet",
},
stage: "Stage1",
abilities: [
{
type: "Poke-BODY",
name: {
en: "Safeguard",
fr: "Rune protectrice",
de: "Bodyguard"
},
effect: {
en: "Prevent all effects of attacks, including damage, done to Banette by your opponent's Pokémon-ex.",
fr: "Prévenez tous les effets d'une attaque, dégâts inclus, infligés à Branette par les Pokémon-ex de votre adversaire.",
de: "Verhindere alle Effekte von Angiffen inklusive Schaden, die Banette von gegnerischen Pokémon-ex zugefügt werden."
},
},
],
attacks: [
{
cost: [
"Psychic",
"Colorless",
],
name: {
en: "Night Murmurs",
fr: "Murmures nocturnes",
de: "Nachtgeflüster"
},
effect: {
en: "If the Defending Pokémon is a Basic Pokémon, that Pokémon is now Confused.",
fr: "Si le Pokémon Défenseur est un Pokémon de base, il est maintenant Confus.",
de: "Wenn das Verteidigende Pokémon ein Basis-Pokémon ist, ist es jetzt verwirrt."
},
damage: 30,
},
],
weaknesses: [
{
type: "Darkness",
value: "×2"
},
],
resistances: [
{
type: "Fighting",
value: "-30"
},
],
}
export default card