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92 lines
1.3 KiB
TypeScript
92 lines
1.3 KiB
TypeScript
import Card from '../../../interfaces/Card'
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import Type from '../../../interfaces/Type'
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import Tag from '../../../interfaces/Tag'
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import Rarity from '../../../interfaces/Rarity'
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import AbilityType from '../../../interfaces/AbilityType'
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import Category from '../../../interfaces/Category'
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const card: Card = {
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// ids
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id: "base3-54",
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localId: 54,
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// Card informations
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name: {
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en: "Shellder",
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},
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hp: 30,
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type: [
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Type.WATER,
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],
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dexId: 90,
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image: {
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low: {
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en: "https://assets.tcgdex.net/en/base/base3/54/low.png",
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},
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high: {
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en: "https://assets.tcgdex.net/en/base/base3/54/high.png",
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},
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},
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evolveFrom: {},
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tags: [
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Tag.BASIC,
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],
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illustrator: {
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id: 9,
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name: "Mitsuhiro Arita"
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},
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attacks: [{
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cost: [
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Type.WATER
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],
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name: {
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en: "Supersonic",
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},
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text: {
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en: "Flip a coin. If heads, the Defending Pokémon is now Confused.",
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},
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},{
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cost: [
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Type.WATER
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],
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name: {
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en: "Hide in Shell",
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},
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text: {
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en: "Flip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attacks still happen.)",
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},
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}],
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weaknesses: [{
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type: Type.LIGHTNING,
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value: "×2"
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}],
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rarity: Rarity.Common,
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category: Category.POKEMON,
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set: {
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name: "Fossil",
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code: "base3"
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}
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}
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export default card
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