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93 lines
1.3 KiB
TypeScript
93 lines
1.3 KiB
TypeScript
import Card from '../../../interfaces/Card'
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import Type from '../../../interfaces/Type'
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import Tag from '../../../interfaces/Tag'
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import Rarity from '../../../interfaces/Rarity'
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import AbilityType from '../../../interfaces/AbilityType'
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import Category from '../../../interfaces/Category'
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const card: Card = {
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// ids
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id: "bw11-RC3",
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localId: "RC3",
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// Card informations
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name: {
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en: "Serperior",
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},
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hp: 140,
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type: [
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Type.GRASS,
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],
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dexId: 497,
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image: {
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low: {
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en: "https://assets.tcgdex.net/en/bw/bw11/RC3/low.png",
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},
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high: {
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en: "https://assets.tcgdex.net/en/bw/bw11/RC3/high.png",
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},
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},
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evolveFrom: {
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en: "Servine",
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},
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tags: [
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Tag.STAGE2,
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],
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illustrator: {
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id: 19,
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name: "Shin Nagasawa"
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},
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abilities: [{
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id: 20,
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type: AbilityType.TALENT,
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name: {
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en: "Royal Garden",
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},
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text: {
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en: "If this Pokémon has any Grass Energy attached to it, this Pokémon has no Retreat Cost.",
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}
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}],
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attacks: [{
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cost: [
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Type.GRASS,
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Type.COLORLESS,
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Type.COLORLESS
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],
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name: {
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en: "Solar Beam",
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},
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damage: 80
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}],
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weaknesses: [{
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type: Type.FIRE,
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value: "×2"
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}],
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rarity: Rarity.Uncommon,
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category: Category.POKEMON,
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set: {
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name: "Legendary Treasures",
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code: "bw11"
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}
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}
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export default card
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