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import { Card } from '../../../interfaces'
import Set from '../Skyridge'
const card: Card = {
name: {
en: "Sandslash",
de: "Sandamer"
},
illustrator: "Miki Tanaka",
rarity: "Common",
category: "Pokemon",
set: Set,
dexId: [
28,
],
hp: 70,
types: [
"Fighting",
],
evolveFrom: {
en: "Sandshrew",
},
stage: "Stage1",
attacks: [
{
cost: [
"Fighting",
"Colorless",
],
name: {
en: "Sand Trap",
de: "Sandfalle"
},
effect: {
en: "If your opponent has any Benched Pokémon, choose up to 2 of them. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)",
de: "Wenn auf der Bank deines Gegners Pokémon vorhanden sind, wähle bis zu 2 von ihnen. Dieser Angriff fügt jedem dieser Pokémon 10 Schadenspunkte zu. (Wende keine Schwäche und Resistenz bei Pokémon auf der Bank an.)"
},
damage: 10,
},
{
cost: [
"Fighting",
"Colorless",
"Colorless",
],
name: {
en: "Poison Needle Rush",
de: "Giftnadelrakete"
},
effect: {
en: "Flip 3 coins. This attack does 20 damage times the number of heads. If you get at least 1 heads, the Defending Pokémon is now Poisoned.",
de: "Wirf 3 Münzen. Dieser Angriff fügt 20 Schadenspunkte mal der Anzahl \"Kopf\" zu. Wenn du dabei mindestens 1 \"Kopf\" erzielst, ist das verteidigende Pokémon jetzt vergiftet."
},
damage: "20x",
},
],
weaknesses: [
{
type: "Grass",
value: "×2"
},
],
resistances: [
{
type: "Lightning",
value: "-30"
},
],
}
export default card