Merge branch '2-after-a-reset-the-game-don-t-work' into 'master'
2-after-a-reset-the-game-don-t-work Now Working Closes #2 See merge request !1
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commit
3018de4169
@ -1,5 +1,6 @@
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var TicTacToe = {
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Variable : ["","","","","","","","",""],
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//"","","","","","","","","","ElementID"
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Variable : ["","","","","","","","","",""],
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Turn : [0,"Player1","Player2",0,0],
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Start : function() {
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TicTacToe.Turn[0] = 1;
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@ -10,14 +11,12 @@ var TicTacToe = {
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document.getElementById("TicTacToe_Button").innerHTML = '<button onclick="TicTacToe.Reset()">Reset</button>';
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},
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Reset : function() {
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TicTacToe.Variable = ["","","","","","","","",""];
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TicTacToe.Generate(TicTacToe.Variable[9]);
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TicTacToe.Variable = ["","","","","","","","","",TicTacToe.Variable[9]];
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TicTacToe.Turn = [0,"Player1","Player2",0,0];
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document.getElementById("TicTacToe_Input_1").value = TicTacToe.Turn[1];
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document.getElementById("TicTacToe_Input_2").value = TicTacToe.Turn[2];
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document.getElementById("TicTacToe_Game").innerHTML = '<table><tr><th>Score :</th><th>Player 1 : <span id="TicTacToe_Score_Player_1">0</span></th><th>Player 2 : <span id="TicTacToe_Score_Player_2">0</span></th></tr><tr><td id="1"><button onclick="TicTacToe.Choose(1)">Choose</button></td><td id="2"><button onclick="TicTacToe.Choose(2)">Choose</button></td><td id="3"><button onclick="TicTacToe.Choose(3)">Choose</button></td></tr><tr><td id="4"><button onclick="TicTacToe.Choose(4)">Choose</button></td><td id="5"><button onclick="TicTacToe.Choose(5)">Choose</button></td><td id="6"><button onclick="TicTacToe.Choose(6)">Choose</button></td></tr><tr><td id="7"><button onclick="TicTacToe.Choose(7)">Choose</button></td><td id="8"><button onclick="TicTacToe.Choose(8)">Choose</button></td><td id="9"><button onclick="TicTacToe.Choose(9)">Choose</button></td></tr></table>';
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document.getElementById("TicTacToe_Button").innerHTML = '<button onclick="TicTacToe.Start()">Start</button>';
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},
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Generate : function(ElementId) {
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TicTacToe.Variable[9] = ElementId;
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document.getElementById(ElementId).innerHTML = '<input id="TicTacToe_Input_1" value="Player 1"/> <input id="TicTacToe_Input_2" value="Player 2"/><span id="TicTacToe_Button"><button onclick="TicTacToe.Start()">Start</button></span><span id="TicTacToe_Game"><table><tr><th>Score :</th><th><span id="TicTacToe_P1_Name">Player 1</span> : <span id="TicTacToe_P1_Score">0</span></th><th><span id="TicTacToe_P2_Name">Player 2</span> : <span id="TicTacToe_P2_Score">0</span></th></tr><tr><td id="TicTacToe_1"><button onclick="TicTacToe.Choose(1)">Choose</button></td><td id="TicTacToe_2"><button onclick="TicTacToe.Choose(2)">Choose</button></td><td id="TicTacToe_3"><button onclick="TicTacToe.Choose(3)">Choose</button></td></tr><tr><td id="TicTacToe_4"><button onclick="TicTacToe.Choose(4)">Choose</button></td><td id="TicTacToe_5"><button onclick="TicTacToe.Choose(5)">Choose</button></td><td id="TicTacToe_6"><button onclick="TicTacToe.Choose(6)">Choose</button></td></tr><tr><td id="TicTacToe_7"><button onclick="TicTacToe.Choose(7)">Choose</button></td><td id="TicTacToe_8"><button onclick="TicTacToe.Choose(8)">Choose</button></td><td id="TicTacToe_9"><button onclick="TicTacToe.Choose(9)">Choose</button></td></tr></table></span>';
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},
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Choose : function(num) {
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