Update TicTacToe.js
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@ -8,7 +8,7 @@ var TicTacToe = {
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TicTacToe.Turn[2] = document.getElementById("TicTacToe_Input_2").value;
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document.getElementById("TicTacToe_P1_Name").innerHTML = TicTacToe.Turn[1];
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document.getElementById("TicTacToe_P2_Name").innerHTML = TicTacToe.Turn[2];
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document.getElementById("TicTacToe_Button").innerHTML = '<button onclick="TicTacToe.Reset()">Reset</button>';
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document.getElementById("TicTacToe_Button").innerHTML = '<button class="menubtn" onclick="TicTacToe.Reset()">Reset</button>';
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},
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Reset : function() {
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TicTacToe.Generate(TicTacToe.Variable[9]);
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@ -17,7 +17,7 @@ var TicTacToe = {
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},
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Generate : function(ElementId) {
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TicTacToe.Variable[9] = ElementId;
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document.getElementById(ElementId).innerHTML = '<input id="TicTacToe_Input_1" value="Player 1"/> <input id="TicTacToe_Input_2" value="Player 2"/><span id="TicTacToe_Button"><button onclick="TicTacToe.Start()">Start</button></span><span id="TicTacToe_Game"><table><tr><th>Score :</th><th><span id="TicTacToe_P1_Name">Player 1</span> : <span id="TicTacToe_P1_Score">0</span></th><th><span id="TicTacToe_P2_Name">Player 2</span> : <span id="TicTacToe_P2_Score">0</span></th></tr><tr><td id="TicTacToe_1"><button onclick="TicTacToe.Choose(1)">Choose</button></td><td id="TicTacToe_2"><button onclick="TicTacToe.Choose(2)">Choose</button></td><td id="TicTacToe_3"><button onclick="TicTacToe.Choose(3)">Choose</button></td></tr><tr><td id="TicTacToe_4"><button onclick="TicTacToe.Choose(4)">Choose</button></td><td id="TicTacToe_5"><button onclick="TicTacToe.Choose(5)">Choose</button></td><td id="TicTacToe_6"><button onclick="TicTacToe.Choose(6)">Choose</button></td></tr><tr><td id="TicTacToe_7"><button onclick="TicTacToe.Choose(7)">Choose</button></td><td id="TicTacToe_8"><button onclick="TicTacToe.Choose(8)">Choose</button></td><td id="TicTacToe_9"><button onclick="TicTacToe.Choose(9)">Choose</button></td></tr></table></span>';
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document.getElementById(ElementId).innerHTML = '<input id="TicTacToe_Input_1" value="Player 1"/> <input id="TicTacToe_Input_2" value="Player 2"/> <span id="TicTacToe_Button"><button class="menubtn" onclick="TicTacToe.Start()">Start</button></span><span id="TicTacToe_Game"><table><tr><th>Score :</th><th><span id="TicTacToe_P1_Name">Player 1</span> : <span id="TicTacToe_P1_Score">0</span></th><th><span id="TicTacToe_P2_Name">Player 2</span> : <span id="TicTacToe_P2_Score">0</span></th></tr><tr><td id="TicTacToe_1"><button onclick="TicTacToe.Choose(1)">Choose</button></td><td id="TicTacToe_2"><button onclick="TicTacToe.Choose(2)">Choose</button></td><td id="TicTacToe_3"><button onclick="TicTacToe.Choose(3)">Choose</button></td></tr><tr><td id="TicTacToe_4"><button onclick="TicTacToe.Choose(4)">Choose</button></td><td id="TicTacToe_5"><button onclick="TicTacToe.Choose(5)">Choose</button></td><td id="TicTacToe_6"><button onclick="TicTacToe.Choose(6)">Choose</button></td></tr><tr><td id="TicTacToe_7"><button onclick="TicTacToe.Choose(7)">Choose</button></td><td id="TicTacToe_8"><button onclick="TicTacToe.Choose(8)">Choose</button></td><td id="TicTacToe_9"><button onclick="TicTacToe.Choose(9)">Choose</button></td></tr></table></span>';
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},
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Choose : function(num) {
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if (TicTacToe.Turn[0] != 0) {
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